SETTINGS

System Configuration
15%
Uploaded MP3s will replace the standard background loop.
When enabled, hidden buffs are ignored and only visible buffs affect combat.
Prevents the game from automatically requesting fullscreen on your first click.
Higher resolution improves borders but slows loading.
Density affects the smoothness of frontlines.
Instantly adjust all resolution, visual, and unit settings.

MODERN WARS

Created by man_82

CHOOSE ERA

PRESENT & COLD WAR
2022 MODERN DAY
Current global geopolitics and real-world alliances.
Map: UnionOfBritain
1974 COLD WAR
Bipolar world, proxy fronts, and superpower blocs.
Map: orange
WORLD WARS
1942 TOTAL WAR
The high tide of the Axis powers' global advance.
Map: orange
1936 INTERWAR
The buildup to the most destructive war in history.
Map: filip
1914 GREAT WAR
Empires collide on the trenches of Europe.
Map: orange
HISTORICAL & REGIONAL
1804 NAPOLEONIC
Revolutionary France clashing with global coalitions.
Map: orange
1492 EXPLORATION
The discovery of the New World and Old World rivalries.
Map: orange
1 AD ANTIQUITY
Classic empires and frontier legions of Rome and beyond.
Map: System
CANADA PROVINCES
Provincial conflicts across Canada.
Map: Gurt / man_82
FRANCE DEPARTMENTS
Departments & regional scenarios for France.
Map: man_82
GERMANY STATES
Federal state level conflict in Germany.
Map: orange
ENGLAND STATES
Counties and regional conflict in England.
Map: System
US STATES
Internal subdivision conflict across North America.
Map: angel
POLAND STATES
Detailed voivodeship and internal regional conflict in Poland.
Map: man_82
ALTERNATE HISTORIES
KAISERREICH
Germany triumphant in the Great War; a fractured Entente world.
Map: angel
THE FIRE RISES
A Second American Civil War erupts across a divided United States.
Map: angel
1984
Oceania, Eurasia, and Eastasia locked in perpetual global war.
Map: Randombanana
Double click to open
v1.4.0-BETA // CONNECTION STABLE

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Initializing satellite systems...

MODERN WARS

System Loading...

INITIALIZING

Acquiring Assets...

Syncing satellite telemetry for global operations...
Rendering Flags...
EDITOR TOOLS
0.5
Opacity
Scale
Select First Country
0 vs 0 UNITS

Conflict Setup

Select a side, then click countries on the map to recruit them.
Side A
Side B
/ /
0000/00/00
CASUALTIES
Peace Proposal Offered
Negotiating...
COMBAT OPERATIONS REPORT
Side A
PERSONNEL 0
CITIES 0
VS
Side B
PERSONNEL 0
CITIES 0
50%
50%
0.0000, 0.0000

CHOOSE EDITOR MODULE

CHOOSE TERRAIN SOURCE

CANVAS DIMENSIONS

360 = Full World. Smaller values limit the map.
180 = Full World.

MAP CONFIG

Theater Parameters

DIMENSIONS

360 = full longitude wrap. Smaller values confine the playable world.
180 = full pole‑to‑pole. Smaller values confine latitude.
When disabled, missile/bomb launches are fully disabled in this scenario.

CONQUEST

Global Combat Operations
PRESENT & COLD WAR
THE WORLD WARS (1914 - 1945)
CLASSICAL & HISTORICAL
NATIONAL SUBDIVISIONS
More state‑level maps will appear here as you or the community publish them to the hub.
ALTERNATE HISTORIES

Establish New Nation

Upload a square or rectangular PNG/JPG

EDITOR HUB

Community Content Network
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Share Scenario

Contribute to Flag Library

Contribute to Library

Release Nation

Intel Assets & Credits

Merry raisan bran cereal box
filip
orange
OST - Tyler Cunningham Music
certaincoin (HOI4 Style Curved Labels)
man_82

RANKINGS

Global Power Projection

LEADERBOARD

Country Tiles Units #

ITEM DETAILS

Intel Report
COMMUNICATIONS LOG
REPLYING...

GLOBAL CHAT

Shared war-room across everyone in this project.
Connecting to command net...
Vassal of: None
No allies set.
This adds the territory of a real country to your selection.

Import Country From Scenario

Pick a built‑in era preset or load any saved scenario preset file.
Choose a source scenario first
The selected country’s territory will be merged into this map as a new nation.
Grid differences are handled automatically; imported borders are approximated to your current engine resolution.

UNINHABITED WORLD

Satellite analysis indicates this scenario contains no established nations. Would you like to procedurally generate a new geopolitical landscape?

Nations will expand until they cover all available land.